ESports Tournaments Streaming Services
Live Broadcast Production Studio
Live coverage of ESports events
Professional ESports Broadcasts
Global Broadcasting Reach
Worldwide broadcast capabilities
Upscale Live Broadcasts
Professional live streaming solutions for events of any complexity
Studio for tier-1 ESports tournaments
ESports Tournament Premium Streaming
cases
SLAY 2024
“Streamer’s Oscar”
The main award of russian-language streaming
SLAY 2024 is the flagship event of the year in the streaming world — a spectacular show that brings together top-tier content creators and captivates hundreds of thousands of fans globally. The award ceremony was held on an epic scale, featuring a magnificent stage, stunning visual effects, and celebrity guests, cementing SLAY as a true celebration of the industry. The event shattered the record for concurrent online viewers with over 370,000 watching the live broadcast at its peak.

The technical team made every effort to deliver a flawless, high-impact broadcast, crafting bespoke visual effects that amplified the significance of each nomination. This immersive experience allowed the audience to fully dive into the electrifying atmosphere and emotions of the Streamer’s Oscar.
TI 13 Community Cast
Themed community cast with immersive set design
Collaboration with streamers
The TI 13 Community Cast was created as a fully immersive experience that transported viewers to a Viking tavern nestled in the heart of a northern village. Perfectly capturing the theme of Winline’s pubstomp event, the studio community cast recreated the authentic spirit of a Scandinavian Dota 2 celebration, with streamers passionately watching matches, rallying behind their favorite teams, and diving into lively discussions about the tournament’s most thrilling moments with their audiences directly from the tavern set. The broadcast came alive with an array of charismatic hosts and interactive decor—helmets, axes, swords, and animal pelts—complemented by bespoke thematic activities tailored for each streamer, creating an unforgettable and authentic viewing experience.
IEM Cologne 2024 Community Cast
Community cast from Cologne, live on-site
Over 180,000 concurrent online viewers
Full turnkey broadcast production abroad
The IEM Cologne 2024 community cast by Buster was produced live from the Lanxess Arena in Cologne. This broadcast not only united passionate CS2 fans at the tournament venue, but also set a record for the highest concurrent online viewership in the CIS region, achieving a peak of over 180,000 viewers. The broadcast was organized by a skilled professional team, that delivered seamless turnkey production services abroad, featuring stunning high-quality video, pristine audio, and engaging interactive elements.
Lixxxury Camp
Fully Supported On-Location Project
Outdoor Live Broadcast Experience
Set in a breathtakingly remote natural location, over 100 km from civilization, this ambitious on-location project was crafted from scratch into a full-scale live broadcast for streamer Dmitry_Lixxx. Participants immersed themselves in fishing, sauna sessions, and a thrilling viewing of the Euro 2024 final, all captured through a flawless multi-camera live stream. The event demonstrated unparalleled coordination and technical prowess, delivering a captivating reality-show experience. With comprehensive camera coverage, dedicated radio channels, stunning slow-motion footage, and crystal-clear audio, the broadcast showcased over 10 streamers on screen simultaneously, creating a truly unique and engaging spectacle.
Winline Pro League Season 2
Official Tournament Broadcast
Pre-Match Player Engagement
Themed Broadcast Experience
The official broadcast of Winline Pro League Season 2 transported viewers to the cyberpunk cityscape of Win-City. Beyond professionally produced match coverage, the broadcast immersed audiences in a captivating cyberpunk atmosphere, enhanced by an AI voice assistant that seamlessly supported the host and analysts in the studio. Prior to the tournament start, pre-match interviews and rapid-fire questionnaires were recorded with players from every competing team to introduce them to the audience. Adding to the experience, an RPG-style mission system was active in Twitch chat that referenced Win-City lore, making the broadcast unforgettable not only for the intense matches, but also for its interactive storytelling elements.
CCT Season 1/ССT Global Finals
Major International Online Tournament
High-Quality Production
Throughout the entire first season of CCT, our team delivered extensive broadcast coverage across nearly all tournament regions, seamlessly managing up to six concurrent live streams daily.
The CCT Global Finals is a major international online tournament for Counter-Strike: Global Offensive, that featured the world’s top 16 teams, determined by their performance in the first season. The tournament stood out for its elite-level gameplay and intense matches, as well as for its exceptional production quality and analytics, that enabled viewers to follow match statistics and dynamically interact with the content in real time.
Additionally, the CCT Global Finals offered viewers attractive bonuses and exclusive perks, including promo codes and an extensive collection of skins. Complemented by immersive set designs, the enhanced viewing experience made the matches more spectacular and engaging.
To emphasize its scale and quality, this tournament was cast using professional and business-appropriate language suitable for an esports event website.
VCT Community Cast
First time in Russia: VCT Studio Community Cast
Live Interaction with the audience
During the thrilling final days of the playoffs of the premier Valorant tournament, viewers had the opportunity to enjoy Russia’s inaugural VCT studio community cast. The broadcast showcased prominent media personalities, such as Egor Kreed, alongside top-tier streamers from the gaming community, that followed the matches and provided expert commentary and insightful analysis. Active chat engagement was a standout feature of the community cast. This vibrant interaction marked a significant milestone in the development of the Valorant community across the CIS region.
EML (Winline Esports Media League)
The first esports media league with the grand final held at a stadium
A combined audience of over 200 million followers among all participants
Teams of top influencers
One and a half months of exclusive content
The Winline Media League set a milestone as the first esports media league where teams of top influencers, boasting a combined audience of over 200 million followers, competed for a 10 million ruble prize pool. The tournament delivered six weeks of exclusive content, culminating in a grand final held at a major stadium, blending esports with media entertainment to create an unforgettable spectacle.
Buster All-Star Showmatches and Tournament Series
Streamer LAN for Buster
Brand Integration
The Buster All-Star was an exhilarating lineup of showmatches that brought together top streamers, bloggers, and professional esports players to participate in and host the event. Each match in the series delivered not only intense competition among gaming industry representatives, but also an engaging entertainment experience through interactive features, vibrant live commentary, and unique highlights.
The flagship event of the series, the Buster All-Star Haval Cup, was a thrilling esports tournament that united star players and influential streamers, drawing massive online crowds to exhilarating CS:GO matches.

A standout feature of the tournament was the innovative brand integration with our partner Haval. Viewers could see a a dynamic 3D model of the Haval Jolion soaring over CS:GO maps during gameplay, adding a unique and immersive flair to the experience.
MediaFootbal
Media football Broadcasts
On-site project with full support
Stadium Event
Our team delivered a series of media football broadcasts for the AMKAL team, including a series of on-site matches hosted in Kazakhstan.
In 2022, we successfully managed a season of the Moscow Celebrity Cup (MCC), producing large-scale live broadcasts from key tournament venues, including Sapsan Arena and the grand finale at VEB Arena. Additionally, we streamed a series of post-match press conferences featuring real-time insights, reactions and game analysis from experts, coaches, and players.
Brand Projects
Themed broadcasts
Broadcasts with brand integration
MVP Studio specializes in creating diverse brand projects, including show matches, tournaments, and talk shows. Our extensive portfolio features collaborations with prominent brands such as KFC, SteelSeries, Rostelecom, Tele2, PUBG Mobile, and others. We conceive, design, and deliver dynamic, large-scale events that seamlessly blend esports, entertainment, and brand identity. Through cutting-edge production and innovative creative solutions, each project becomes a captivating show that attracts a broad audience and amplifies brand impact within gaming and sports.
SERVICES
Broadcasts can be scheduled at any time – no limitations.
24/7 Accessibility
State-of-the-Art Equipment
Professional cameras, lighting, sound, and filming technologies.
Four Versatile Filming Zones
Spaces and sets are adaptable to any format and client requirements.
Organization of on-location live broadcasts of varying complexity at any venue.
Mobility
Flexible Formats
We work with any format: interviews, podcasts, shows, as well as live broadcasts of sports, esports events, music shows, concerts, and festivals.
From concept and scriptwriting to the development of a comprehensive graphic package and final live broadcast.
Full In-house Production Cycle
Client Customization
We develop broadcast style and concept tailored to a specific brand or request.
Team
Pavel Tolkachev
Graphics Supervisor
Director of Photography
Dmitry Ermilov
Executive Producer
Evgeniya Filimonova
Technical Director
Ivan Strelkov
General Director
Anton Oleynik
Broadcast Director
Aleksandr Uvarov
Graphics Director
Sergej Morozov
Replay Director
Evgeniy Ulyanov
Chief Broadcast Engineer
Sergej Andreev
Stage Director
Valeriya Itimeneva
Administrative Manager
Chief Sound Engineer
Creative Editor (
Kristina Kotelnikova
Vladimir Dobromyslov
Arina Sayanova
Technical Specifications
VIDEO
Video workflow of the studio is based on the Blackmagic Design ATEM 4 M/E Constellation 4K video mixer and the Blackmagic Design Videohub 80x80 12G video router.

On-camera recording is done using the Blackmagic RAW codec. The recording of the overall broadcast program is implemented with HyperDeck Studio 4K Pro and HyperDeck Studio HD Mini.

Signal synchronization system is based on the Blackmagic Design Mini Converter Sync Generator.

Slow-motion replays and content playout are carried out using a video server running Vmix software.

Server specifications:
CPU - Intel Core i9
MB - ASUS Pro WS X299 SAGE II
RAM - Quad Channel
GPU - Nvidia RTX
Video capture card - Blackmagic Decklink
The audio signal path is based on the Behringer WING digital mixer and the StudioTechnologies Model 348 Intercom Station matrix.

Additional sound signal distribution is implemented using the Behringer X32 RACK audio mixer equipped with a KlarkTeknik DN32-MADI expansion card for receiving sound signals via MADI. The majority of sound signals are transmitted using the DANTE protocol.

Wireless system: Sennheiser EM 300-500 G4-AW+ with directional antennas Sennheiser A 1031-U. Headsets: Sennheiser HSP4 and bodypack transmitters Sennheiser SK 500 G4-AW+.

Intercom microphones: Sennheiser G4 AW+ (3 units).

Communication system includes Sennheiser IEM (In-Ear Monitoring) and Voice Technology headphones.
Dedicated commentator station based on Glensound EXPRESS ip MINI Compact 2 User Dante with three AUDIO-TECHNICA BPHS-1 commentator headsets.

For interconnection between the shooting pavilion and the audio mixer, a Behringer S16 Stage Box is used. If additional sound signals need to be introduced, a Behringer SD8 Stage Box can be added.
SOUND